Update: Sony has now amended the statement included in this story, clarifying that "nearly all PlayStation VR titles will support DualShock 4 controllers, and several games will deliver an enhanced experience that further immerses gamers with the use ...
Update: Sony has now amended the statement included in this story, clarifying that "nearly all PlayStation VR titles will support DualShock 4 controllers, and several games will deliver an enhanced experience that further immerses gamers with the use of peripherals such as Move or the recently announced Aim controller. There will be a limited number of titles that require Move controllers [emphasis added]." Well that settles that.
If you're thinking about buying Sony's PlayStation VR when it launches this October, you should know that you don't absolutely need a pair of hand-tracking PlayStation Move controllers to go with the headset. Sony recently confirmed to Eurogamer that "all PlayStation VR titles will support DualShock 4 controllers. However, some game experiences will be enhanced with the use of peripherals such as Move or the recently announced Aim controller."
On the one hand, this makes PlayStation VR that much more accessible to the existing PlayStation 4 audience, which is already guaranteed to have a DualShock 4 controller to use with the $399 headset. VR users will still need to addÂ a $50 PlayStation Camera accessory to enable positional head-tracking (provided they don't already own one), but they won't have to invest in the full $500 bundle that includes two Move controllers.
On the other hand, the DualShock support requirement means PSVR games like Job Simulator and Fantastic Contraption, which were originally designed for the HTC Vive's hand-tracking controllers, will likely have to be redesigned to support a standard handheld controller as well. That could lead to some awkward, button-and-joystick control schemes being grafted on to games that were made with true hand-tracking in mind.
Then again, the DualShock 4 can also be tracked by the PlayStation Camera thanks to the light-up triangular section on the rear of the controller. This feature could be used to support some simple gesture-based controls for users whoÂ don't have Move controllers. It would be a bit awkward, though, since the controller couldn't be twisted to face away from the camera (plus, the DualShock is a bit uncomfortable to hold with one hand).
All in all, forcing DualShock 4 support on PlayStation VR titles reminds us a bit of Apple forcing Siri Remote support on all games for last year's Apple TV update. Apple backtracked on that requirement just last month, and we wouldn't be surprised if Sony does something similar with PlayStation VR after the headset is a bit more established.
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