Sony may be putting a lot of weight behind virtual reality, but it's hedging its bets on motion controls. In a statement to Eurogamer earlier this week, the company said that all PlayStation VR games will support a traditional gamepad, in addition to ...
Sony may be putting a lot of weight behind virtual reality, but itâ€™s hedging its bets on motion controls. In a statement to Eurogamer earlier this week, the company said that all PlayStation VR games will support a traditional gamepad, in addition to any other controllers.
"All PlayStation VR titles will support DualShock 4 controllers. However some game experiences will be enhanced with the use of peripherals such as Move or the recently announced Aim controller," says the statement, which came in response to some game box mockups that suggested players would need Move controllers for certain titles.
This may help explain why Sonyâ€™s basic PlayStation VR bundle doesnâ€™t come with Move controllers, a decision that seemed slightly confusing when it was announced. Likewise, PlayStation VR already seems based around gamepads in a way that other headsets donâ€™t, especially because itâ€™s building VR support into a number of flatscreen games like Resident Evil 7 and Detroit: Become Human.
Another layer of complexity for game developersBut we have frankly no idea how this would work well with some of the projects. Job Simulator, for example, is a game thatâ€™s entirely about using your hands to throw objects around. Farpoint is a light gun-style shooter that, from what weâ€™ve seen so far, would seem utterly generic with a gamepad. And thatâ€™s not counting any Rift- or Vive-based motion control games that developers might be considering bringing to PlayStation VR in the future. Itâ€™s not that you technically couldnâ€™t swap the motion controls for analog sticks in many cases, it just wouldnâ€™t be very much fun â€” like playing Dance Central by hitting buttons instead of actually dancing.
Offering a gamepad option could make PlayStation VR more accessible to people with limited mobility or just enough money for the $399 headset. And weâ€™ve seen at least one case where controller support seemed counterintuitive, but worked well: Crytekâ€™s rock climbing game The Climb, which will support Oculusâ€™ Touch controllers later this year but currently uses a combination of head tracking and an Xbox gamepad. Still, this adds another layer of complexity for anyone developing a full-body VR game â€” something thatâ€™s hard enough already.
Update 8:55AM ET: Alex Schwartz of Owlchemy Labs, the studio behindÂ Job Simulator, has cast some doubt on the idea that Sony is going all-gamepad for PlayStation VR. "Job Simulator requires two Move controllers to play on PSVR. Job Simulator is one of Sony's top demos on PSVR and they show our title everywhere," he told The Verge. "We are confident that Job Simulator will be one of the top launch titles for PSVR."
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